This post is very disjointed and odd. You have been warned.
So, I've decided to take a break from DMing. Too many things to create, and it's frustrating. Especially when I feel like I have no creative control, which is an odd spot for a DM to be in.
Players, be courteous to your DM: stay quiet at the table. We work hard to be ready for you every session, please save your rules arguments and continuity errors for the end of the session. It's hard enough to run 4e quickly.
That's really been my biggest issue at my table. My players.
Kidding, I love them. Most of the time. But it's those times when I don't that I want to rip my hair out and crush their skulls into a paste to make candies with.
A few things that I think players should always do in a gaming group:
1) Make a character that WANTS something. Not someone who won't go with the story. We want heroes, not a stick in the mud.
2) Please let the DM's details slide. So, maybe there shouldn't be a tavern this side of town. And maybe the NPC said something slightly off for their personality. We have a lot to keep track of, please let it go so we can continue without interruption.
3) Don't interrupt unless it's REALLY important. The more you argue with us, the less we want you in the group.
I think that covers my D&D rant for the myself, now onto the rest of my life.
I can't decide who exactly I want to be, if that makes any sense. I can't decode a career. I don't need a lot of money, I just need space near nature. And not even much of that.
I also really want to learn some skills, specifically leatherworking, metalworking, and tailoring. I'd like to start frequenting more renaissance and fantasy fairs, and I've always wanted to get into costuming.
The problem is, I don't know where to start. There's too much information on the Internet; if that's possible. I can't find where I'd start. Maybe with the Seattle Knights? I dunno.
If you have any comments on any of these thoughts, please share.
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